Stranded

Project duration: Aug 2017 - Ongoing
My role: Programming and Level Design
Funded by: AVEK Digidemo and Suomen Kulttuurirahasto
In collaboration with : Andrei Rodriguez (3D modelling and Visual Design), Gabriela Juganaru (Audio Design), Essi Aittamaa (Narrative Design and Production), Vera Anttila (Visual Design and Pedagogy)
Links: YLE Radio interview
 
 
 
VR Stranded is a fantasy Virtual Reality (VR) game about climate change and the negative effects of the Anthropocene era. The game’s player finds themselves in a simulated urban post-climate change landscape that has been devastated by the effects of an ecological catastrophe. The goal of the player is to take initiative in reshaping the surroundings, erase problems created by humankind, and participate in creating a more conscious way of living. The prototype has been tested with middle-school kids at Annantalo Art Centre in Helsinki. Currently, the contents of the game are being developed based on the tests and VR Stranded is scheduled for a release in the middle of 2020.

 

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Interested in collaboration?

Let's meet over a cup of coffee.

Mail me at: wearywitness@gmail.com

Skype: wearywitness


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