Stranded
Project duration: Aug 2017 - Ongoing
My role: Programming and Level Design
Funded by: AVEK Digidemo and Suomen Kulttuurirahasto
In collaboration with : Andrei Rodriguez (3D modelling and Visual Design), Gabriela Juganaru (Audio Design), Essi Aittamaa (Narrative Design and Production), Vera Anttila (Visual Design and Pedagogy)
Links: YLE Radio interview
VR Stranded is a fantasy Virtual Reality (VR) game about climate change and the negative effects of the Anthropocene era. The game’s player finds themselves in a simulated urban post-climate change landscape that has been devastated by the effects of an ecological catastrophe. The goal of the player is to take initiative in reshaping the surroundings, erase problems created by humankind, and participate in creating a more conscious way of living. The prototype has been tested with middle-school kids at Annantalo Art Centre in Helsinki. Currently, the contents of the game are being developed based on the tests and VR Stranded is scheduled for a release in the middle of 2020.
Key Design Decisions Made:
-
Embracing Hope Amidst Post-Climate Change:
Our game invites players to explore a post-climate change world through the lens of hope rather than despair. Even amid the most extreme challenges, the mechanics are crafted to embody this sense of optimism as players navigate and contemplate the transformed landscape. Leveraging the immersive capabilities of VR, we bring forth an artistic, philosophical, and imaginative touch, offering a unique perspective on a hopeful future. -
Innovative Navigation Beyond Teleportation:
In contrast to the commonplace use of teleportation in many VR games, we set out to break the mold by introducing a diverse and immersive navigation system. This alternative not only adds variety but also weaves the essence of the game's narrative into the very fabric of player movement. From traversing on a lotus boat to climbing trees and creepers on buildings, and even taking flight with dandelions, these imaginative player mechanics not only engage players in the storyline but also mitigate motion sickness, providing an enriched and enjoyable VR experience.