Civil War Postman

Project duration: Nov 8-10 2018
My role: Visual design
In collaboration with: Petri Majamäki (Programming), Jaakko Siren (Programming), Antti Koponen (Visual design), Matias Puronlahti (Audio design), Mikko Nykänen (Museum specialist)
Link: Windows version

Embark on a perilous journey as a mail courier navigating the war-ravaged streets of Tampere during the civil conflict. Tasked with delivering crucial letters to people caught in the midst of chaos, you must tread carefully, for both factions perceive you as a military courier and pose a significant threat. Watch out for snipers in windows, strategically use cover, and employ stealth to avoid being shot. With the press of Mouse1, deliver letters to mailboxes, and use the mouse wheel to cycle through messages. This immersive game, developed as part of the Museo Game Jam 2018 at the Museum Center Vapriikki in Tampere, Finland, draws inspiration from the Finnish Postal Museum, incorporating stamps-related material and sources. Brace yourself, Postman, and may your courage ensure the safe delivery of messages in this challenging wartime scenario.

Moon Orbit Picnic

Project duration: Jan 30-31 2018
My role: Level Designer and Developer
In collaboration with: Antti Ollikainen (Game art and Animation), Charles Quevillon (Sounds and Music)
Link: Global game jam 2018

Did you know that bananas are berries, scientifically classified as berries, while doughnuts, a beloved treat, are fried or baked dough confections? Imagine bouncing on the moon, where gravity is minimal, creating the perfect environment for a unique picnic experience. Picture this: You and a friend, sharing the joy of a zero-gravity picnic, tossing bananas and doughnuts without the constraints of earthly gravity. The whimsical scenario becomes even more entertaining with the two of you cooperating, decoding moon-inspired challenges on a shared computer, and enjoying the lunar festivities. Moon Orbit Picnic, a game developed during the Global Game Jam in 2018, captures the essence of this fantastical experience. Created in a thrilling 36-hour burst of action, coding, drawing, singing, and even heart-wrenching thertaritis (theater + arthritis), the game invites players to partake in a delightful lunar escapade. Just remember: Don't feed the space dog!